AI Insights · Timothy · September 2021
Top 5 Bus Games on iOS in South America: Q3 2021 Performance
In Q3 2021, the top 5 bus games on iOS in South America saw varying trends in downloads, revenue, and active users. Here's a detailed look at their performance.
In Q3 2021, the top 5 bus games on iOS in South America showcased diverse performance trends across downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive view of these trends.
Bus Simulator : Ultimate by Zuuks Games had an eventful quarter. Weekly revenue saw fluctuations, peaking at approximately $1.9K in mid-July before descending to around $858 by the end of September. Weekly downloads also varied, starting at 11.7K in late June, dipping to 7.4K in late August, and climbing back to 9.9K by the end of the quarter. Active users started at 46.3K and gradually decreased to 29.6K by the end of September.
Bus Simulator : EVO from Alexandru Marusac experienced a steady increase in weekly downloads, beginning at 405 and reaching 1.2K by the end of September. Revenue was relatively low, with the highest weekly revenue being $65 in early August. Active users saw a notable rise from 2.1K at the start of the quarter to 3.2K by the end.
School Bus Simulator Drive 3D by Games2win showed a gradual increase in both downloads and active users. Weekly downloads started at 95 in late June and rose to 456 by the end of September. Active users followed a similar trend, increasing from 234 to 721 over the quarter. Revenue saw sporadic peaks, with the highest being $53 in early August.
Bus Simulator: Coach Driver also from Games2win, had consistent weekly downloads, starting at 233 and peaking at 451 in mid-September. Active users remained relatively stable, hovering around 600 for most of the quarter and reaching 728 by the end. Revenue was minimal, with the highest weekly revenue being $9 at the end of September.
Public Transport Simulator by SkisoSoft maintained a steady rate of downloads, beginning at 251 and ending the quarter at 306. Active users started at 323 and saw a slight increase, ending at 420 by the end of September. Revenue remained low, with occasional peaks, the highest being $25 in late July.
For more detailed insights and data trends, visit Sensor Tower.